Alodia

Under a red moon, a fallen kingdom stirs. The Guild goes down to meet it.

In development

The night the moon turned red

Alodia stood where the two Niles meet, until the night the moon rose the colour of blood. By morning its capital lay in ruins and its people were scattered. Something under the sand had woken.

The Red Moon has hung over the river ever since. Things walk in its light that should have stayed buried.

Kingdoms beneath kingdoms

Every age here was built on the bones of the last. Under Alodia's ruins lie older realms: tombs of iron kings, temples to lion-headed gods, cities the river swallowed whole. None of them sleep quietly.

In the deepest places the lost kingdom's memories still play out as Echoes, again and again. In every old carving, a great serpent rears towards the sky.

The Guild works in the ruins

Someone has to go down into the dark, clear the roads and bring back what the old kingdoms left behind. That is why the Adventurers' Guild exists. You arrive as a newcomer at its hall, in a lantern-lit town on a river island beside the dead capital. Take commissions from the board, earn your rank, and catch the eye of the companies that recruit the Guild's best.

A hall full of Adventurers

The Guild's Adventurers have pasts, rivalries and plans of their own. They head out on commissions and come back with treasure, with wounds, or not at all. They trade, they gossip, and they remember what you did.

They'll ask you along on their hunts and fight at your side, and climb the ranks with you. Some of the best stories you'll only ever hear from them.

Steel, sorcery and the bound dead

Fight in iron, call down a sorcerer's fire, walk with poisons and spirits, hunt unseen from the dunes, or bind the dead to your will. Combat is deliberate and has weight: every step and every swing counts. Skill books are rare treasures, skills grow stronger the more you use them, and your progress lasts.

The world is drawn from the real kingdoms of ancient and medieval Sudan, from Kush to Nubia, with the Nile, the desert and the cataracts.